EARTH
6Junk Gardna
Archetype:
Junk
ATK:
1400
DEF:
2600
View:
3882
"Junk Synchron" + 1 or more non-Tuner monsters Once per turn, you can select 1 monster your opponent controls, and change its battle position. This effect can be activated during either player's turn. If this card is sent from the field to the Graveyard, you can select 1 monster on the field and change its battle position.
Junk Gardna — Power Evaluation
Final Score: 48 ± 8 · Confidence: Medium
- Intrinsic: 47 · Deck: 48 · Meta: provisional
- Primary role: Utility · Secondary: Board breaker
Why it scores here
Junk Gardna converts its access into very little winning value: its text is a once-per-turn battle-position change on one opponent monster plus a Graveyard re-trigger of the same kind, with no removal, negation, search, or card advantage. Its 1400 ATK and 2600 DEF earned no points; the score comes from being a live Level 6 Synchro that Junk Synchron (a partner in 72% of decks) reliably summons, plus a cheap one-copy extra-deck slot. Combo evidence is absent, so combo conversion and deck synergy rest on deck co-occurrence alone.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 60 | Summoned via Junk Synchron plus a non-Tuner per the card text, and Junk Synchron co-occurs in 72.3% of its 47 decks, but no combo starter data exists (inferred). |
| Combo & Conversion | 20 | No recorded boards; the effect only repositions monsters and builds no extra bodies, so conversion is text-only inference (inferred). |
| Resource Economy | 15 | Neither effect draws, searches, or refuels; the Graveyard trigger is another position change, not advantage (verified). |
| Effect & Interaction | 30 | Battle-position change on one opponent monster is soft interaction that cannot remove or negate, and works in either player's turn (verified). |
| Material Utility | 45 | A Level 6 EARTH Warrior Synchro is a plausible non-Tuner for other Synchros, but no material role stats exist (inferred). |
| Resilience & Flexibility | 40 | The Graveyard effect offers a second use after the card leaves the field, though its frequency is not stated in the text (verified text, inferred value). |
| Deck-Building Efficiency | 70 | Average 1.11 copies per deck, 42 of 47 decks run one copy, with no garnet or self-lock restriction (observed). |
Calculation
Weight profile: 0.7 Utility + 0.3 Board breaker. Intrinsic ≈ 47, Deck ≈ 48, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Live Synchro body that Junk Synchron reliably summons
- Cheap one-copy extra-deck slot in 47 recent decks across 19 archetypes
- Soft repositioning interaction usable on either player's turn
Weaknesses
- No removal, negation, search, or card advantage
- Position change does not stop an opponent's board from developing
- Low ATK/DEF means the body itself adds little pressure
Counters / choke points
- Board presence is not stopped by repositioning, so opponent monsters stay in play
Best use
Utility. Decks: Junk, Synchron. Suggested copies: 1.
Evidence & gaps
- Verified: Effect text: once-per-turn battle-position change on one opponent monster, usable in either turn; Graveyard trigger repositions one monster on the field; 47 decks run it, 42 at one copy, avg 1.11 copies
- Observed: Junk Synchron co-occurs in 72.3% of decks; Spread across 19 archetypes, led by Junk (14.9%) and Synchron (12.8%)
- Inferred: Summon reliability via Junk Synchron plus a non-Tuner; Material fit as a Level 6 EARTH Warrior non-Tuner; Combo conversion is text-only with no board data
- Data gaps: no combos supplied - combo conversion is text-only inference no banlist token - assumed 3 copies (unlimited) no usage statistics (StatisticsCard) - archetype inclusion % inferred from deck sample only Graveyard effect frequency not stated in the supplied text






